

What’s most impressive is that through all this, the creators are guided by how the original game looked.It even (optionally) restores visual effects like the depth-of-field blur present in the original release but absent in later versions.Along with the main story campaign, it’s retouched the Assignment: Ada and Separate Ways bonus campaigns, and the arcade-y Mercenaries mode.The amazing Resident Evil 4 HD remaster mod is out now ( Rock Paper Shotgun): While we are not perfect, we continually refer back to the original texture assets to ensure we do not deviate in a significant manner. The best kind of feedback we receive is when people say that the game looks like what they imagined it to look like when they first played it 10 years ago. Our intent throughout the project is to remain true to the original visuals and artistic intent.Additionally, there are many instances where Albert has been able to find the original source materials used, which allows us to faithfully replicate the original intent at a much higher resolution. We essentially took each texture, scaling it up to 8-16 times the original resolution (in most cases) and redrawing / remaking from there.The result is a visual experience that is as true to the original game as possible, presented in resolutions up to 16 times that of the original game. For this project, Albert has gone to these same locations to gather higher resolution assets. In preparation for the original game, Capcom gathered texture assets by photographing a variety of real-world locations, primarily throughout Spain and Wales.

Highlights ( Resident Evil 4 HD Project FAQ):
